Then, in the midst of our research on gamifying Kiva, we ran across something very interesting - UNICEF's new Facebook app, Help a Child, which allows users to adopt a virtual child and to purchase virtual goods such as vaccines and clothing. The revenues then go to support real-world UNICEF programs. Help a Child appears to satisfy two goals - to raise awareness of UNICEF's important mission, and to raise money. Users (i.e. donors) are kept more engaged (giving) through the game environment, and UNICEF gains a revenue stream through microtansactions generated from the sale of virtual goods.
We've decided that this topic deserves a bit more attention than what can be presented in a blog post or two. So rather than focus solely on Kiva, we're taking this problem to our drawing board and working on designing a gamification strategy for micronfinance in general. And we're going to publish it. Soon. Stay tuned.
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